Well, I finally got around to updating my resume. It's really more of a curriculum vitae, since it lists all of my publications and products in addition to job history. I found it by getting my old dead notebook computer to be resurrected from the dead. I also found a bunch of other stuff too, including a bunch of old photographs, and source code I wanted.
Planetside Screenshots
I realize that this post is going to cause some Web-Wiplash, but I think that is ok. For years I have held onto some old Planetside screenshots that I wanted to post online some day. After scouring an old hard drive yesterday these are the ones I came up with. Still, I know I am missing many of the screenshots I really wanted to keep. Especially ones from when the game was very early in development. I designed the entire client side game engine myself and I had a lot of fun during the development process. One of my regrets is that, in many respects, the final game did not look nearly as visually impressive as it did at certain points during development. There were a number of reasons for this. One was from a technology stand point. Most developers of an MMO game engine might assume it would be reasonable to stream data in as a player moved around the environment. That was certainly my original design. However, once the game got into heavy beta testing there was a strong push to get eve
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