Well, last evening was the dinner/dance fund raiser. It was very pleasant. All of the negative things I had posted in my review of the standard 'dinner/dance' really didn't happen. The women, however, were dressed to kill. Just as advertised. Some men here in Lake St. Louis sure have some lovely wives! As usual, for some reason, I am blessed with incredible luck at these fund raising events. I only bought $20 worth of tickets, and the first ticket pulled out of the evening was mine, and it was for the largest prize they had. A basket full of assorted Christmas goodies! No one got sloppy drunk and we had a very pleasant evening discussing entertainment systems and other common interests. I found out a *lot* of people are getting really excited about my Christmas party this year. It's quite a bit to have to live up to these expectations. I feel like each year I have to do something bigger and better than the last. Hopefully everyone will have a good time, I'll let you know how it all works out in the end.
Planetside Screenshots
I realize that this post is going to cause some Web-Wiplash, but I think that is ok. For years I have held onto some old Planetside screenshots that I wanted to post online some day. After scouring an old hard drive yesterday these are the ones I came up with. Still, I know I am missing many of the screenshots I really wanted to keep. Especially ones from when the game was very early in development. I designed the entire client side game engine myself and I had a lot of fun during the development process. One of my regrets is that, in many respects, the final game did not look nearly as visually impressive as it did at certain points during development. There were a number of reasons for this. One was from a technology stand point. Most developers of an MMO game engine might assume it would be reasonable to stream data in as a player moved around the environment. That was certainly my original design. However, once the game got into heavy beta testing there was a strong push to get eve
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